Diablo 5 will fully support multiplayer, but Blizzard won't say how similar to Diablo 4 it'll be
The 2029 action RPG won't have to be a completely solo experience, Blizzard says.
The 2029 action RPG won't have to be a completely solo experience, Blizzard says.
World of Warcraft is usually played with a keyboard and mouse, but the new "Classic Plus" WoW release can be fully played with a gamepad.
I don't know either.
Even though The Witcher 3 Remastered and Cyberpunk 2077 are coming to Battle.net, Blizzard tells Polygon not to expect a flood of third-party games
Check out of the best-kept secrets from the last heights of basic cable
The classic-ish MMO has a ton of changes to make the original experience much smoother.
Former BioWare dev Jennifer Hepler tells Polygon, "My experience with traditional RPGs has definitely been a strength" during Diablo 5's development
StarCraft general manager Dan Hay explains why Blizzard announced the new StarCraft and why it's aiming for a 2030 release.
Time to bust out my CD binder.
For the 40th anniversary of The Transformers: The Movie
Diablo 5 is officially in full production and coming in 2029. Game Director Joe Shely reveals the sequel will feature more classes, procedural worlds, and jump 100 years into the future.
He Who Watches is an excellent new game that keeps the spirit of Portal alive with mind-bending puzzles.
Shaun the Sheep: The Beast of Mossy Bottom review: The residents of Mossy Bottom farm are baaaaack for their first Halloween adventure.
CD Projekt and Blizzard have released a first look at the Geralt-themed Barbarian skin for Diablo 4, but you'll need to preorder The Witcher 3 expansion Songs of the Past on Battle.net to get it.
A bit of a sour note.
StarCraft's reveal trailer squarely put the focus on the Terrans, who later in the cinematic face a terrifying confrontation with the Zerg. The franchise's three franchises--including the Protoss--have always been a central element of what distinguishes StarCraft from other strategy games. Although the Protoss were effectively absent from the trailer, they are a foe you will face at some point. GameSpot spoke with GM and creative director Dan Hay at BlizzCon and asked him about how the three factions will interact with each other. Although he was expectedly coy on specifics, he did offer up some thoughts. "The answer to that question is I absolutely unequivocally can't say," Hay said. "But what I can do is tell you what I would want as a player. I'll hint at sort of not what we're doing, but some of the things that we think about. https://www.youtube.com/watch?v=TIu2tGCCKQw&pp=0gcJCf4LAYcqIYzv "Of course, what you want to be able to do... you think about the Protoss and how reverent we are. They're older, and there's a mystique and a grandness to them, right? They have just a completely different flavor. Then you have the Zerg, and the Zerg are just numberless; they're infinite from the standpoint of they just overwhelm you with sheer organic power. Then you have the Terrans, that are this group of... they're working their way through the sector in kind of a haphazard and industrial way. We want that feeling. "We want it to not all just be one taste. So we want to have moments where you're fighting things that are organic, and then moments where you're fighting things that are this wonderful legacy and that are ancient. I want to tell you a lot more, but I can't." Hay did point out something that was easy to miss in the trailer: a small hint of the Protoss. "You saw more than the Zerg in the trailer," he said. "If you look a little deeper, there's a moment when the thing opens and you hear that great horn go off. If you look in the background—just in the background, adjust the lighting just a tiny bit—you'll see some architecture that is very not Terran and very not Zerg. It's there." Hay also confirmed a third-person perspective for StarCraft . While the trailer may not reflect gameplay, it does showcase one way that could impact the feel of the game, as we see the Terran soldier look up in terror at the size of a Zerg Overlord, something you ordinarily only see from an isometric camera view in past StarCraft games. He also said StarCraft will have a "single-player focus" and offered some insight into why the game was announced now despite arriving in 2030 .
Diablo 4’s lead developers discuss their excitement for the new Diablo Netflix animated series, the game's Switch 2 port, and Season of Hell's Legacy.
If you walked away from the StarCraft reveal excited for the franchise to return, but unsure what this new game even is, you're not alone. Aside from being described during the BlizzCon Opening Ceremony as an open-world shooter, Blizzard didn't share much else. In an interview with GameSpot, Blizzard GM Dan Hay provided a few more details, including the fact that it's a third-person game. The StarCraft franchise, having taken the form of real-time strategy games previously, has typically used an isometric perspective. When it came to choosing what perspective to offer in the new shooter, it sounds like it wasn't a difficult decision. "Oh, that's easy," Hay said when GameSpot asked him about whether StarCraft will be a first- or third-person game. "I want to be able to see my armor. First thing we did is we built it, put it on a turntable, and spun it around like, 'Ah, awesome, cool!' I want to be able to see it, so third-person, right? "That doesn't mean that we don't have the license to, in a couple of spaces, do a little bit different and whatnot, but third-person: You get to see your armor, you get to see the full weight of everything you have, and then you get to see stuff that's in my head that I can't tell you." https://www.youtube.com/watch?v=TIu2tGCCKQw&pp=0gcJCf4LAYcqIYzv Hay spoke to us a great deal about the fantasy of having this armor to protect you. Asked about character progression or customization, he said, "If I was to get—in theory, hypothetically, purely hypothetically—this is what I would want: I would want to be able to make sure that my armor can be made better, stronger, and different. I would also want to be able to make sure that I could make it feel like mine. I would want it to be a visitation of the legacy of the things that I had done. I would want to show that it looked different from the first moment that I got it to the last moment I got it. So, read into that how much you will hypothetically, but that's what I would want as a player." "We have to make sure that we're thinking about—and I have to be careful not to talk about this too much—combat has to feel powerful," he added. "You're in this armor; you're a living tank. You have to feel powerful. When you hold that Gauss rifle, and the thing weighs something ridiculous, you have to feel like you're just pushing through the Zerg. The Zerg have to feel like those raptorial claws are going to shuck you like an oyster in that thing. So you have to feel the weight of all that. "We take that very seriously. We know that people who are out there are going to be going, 'The teaser was amazing, super cool, the story sounds great, but we want to see that combat. We want to feel those moments. We want to feel the exploration, the sense of discovery, and we also want to feel this notion of disruption—that when I go out into the world, it pushes back in a way that I wasn't expecting, and then I have to figure out a new way to play.' It's how our world works." Hay also revealed to us that StarCraft is a single-player game (or single-player is at least the focus ) and shared why Blizzard decided to reveal it so soon , given it won't be out until 2030.
StarCraft is "focusing on single-player," StarCraft creative director and general manager Dan Hay and associate manager of development operations Anna Lee Hertling said in an interview with GameSpot. One of the biggest announcements of BlizzCon 2026 was the return of StarCraft, described as an open-world shooter and slated for a 2030 release. Aside from its impressive reveal cinematic, there wasn't much additional information about how StarCraft would play or what the shooter reboot of the RTS franchise would entail. Now, we have some more details. When asked whether StarCraft would be single-player or co-op, Hay said the team is "focusing on single player." "We are focused right now on the conversation of focusing on single-player, focusing on that Marine fantasy, and then making sure that we think about what it is to be that character," Hay said. "That's what we're saying for now." https://www.youtube.com/watch?v=TIu2tGCCKQw&pp=ygUSZ2FtZXNwb3Qgc3RhcmNyYWZ0 He said players will play as a named character that can "build a reputation and a rapport" with other in-game characters. He said the game's story will have a beginning, middle, and an "end," and that Blizzard wants it to feel like a "boxed product." Thought it's story will have an end, Hay said Blizzard wants the game to be one players can visit, explore, leave, and come back to. "We like a named character, right?" Hay said. "When it comes down to this, we want to be able to make sure that what you have is a character that has a name, a character that people in the world can know. What it does it it makes the story have a little bit more life to it." Hay continued: "What you want to be able to do is have people--and I have to be super careful, Anna Lee will abosultey stop me if I talk too much about the story--but there's nothing...I think about a TV show like Deadwood, which is one of my top five favorites. What I love is the idea that all of those characters know each other and they have a reputation. You go in, and they know each other on a Tuesday; they know each other on a Thursday afternoon at like 3:08, right? What you want is to have a named character that can build a reputation and a rapport with these characters, and that we can have feel like they're part of this world." Other tidbits shared by Hay during the interview include the fact that StarCraft will be third-person rather than first, as well as why Blizzard decided to announce it now , four years in advance.
Sam Hargrave answers our seven biggest questions about Matchbox: The Movie
Thanks to rumors and reports, the announcement of a new StarCraft game taking the form of an open-world shooter did not come as a complete surprise at BlizzCon's Opening Ceremony . What is surprising is when it's coming: 2030. That's a long time from now, and we've heard other developers lament announcing their games too soon . So what made Blizzard reveal StarCraft so far in advance? "We totally get the question. You walk that kind of knife's edge of how much do we want to show, when do we want to show," Blizzard GM Dan Hay told GameSpot at BlizzCon. "We've been working on it for a little bit now, and we feel like we've got something that we wanted to show. We felt like this was the right moment. As we're building out the story, the characters, and kind of the feeling of the worlds that we're building, we felt like, 'You know what? We've got enough to show.'" Hay said that with Blizzard being confident in what it's developed so far, it didn't want to further delay going public and getting the benefit of putting it in front of fans. "There's a moment when you're making a game where you're like, 'Have we landed the emotion? Do we feel like we have enough of the verve, the identity, and the feel of it to start to share it?'" Hay continued. "About a year ago, we started to feel like we were there, so we were like, 'Okay, it's time to show it. It's time to get feedback.' "What's super important about it is you want to put it out there, get people to feel the emotion and the value of it, and you want to be there live to be able to get a sense of how they feel about it. We were in the room; it felt great. People were going nuts." https://www.youtube.com/watch?v=TIu2tGCCKQw Feedback from fans at this point can only be surface level. Although we know the new game, known at least for now simply as StarCraft, is an open-world shooter, we've yet to see any gameplay--the reveal took the form of an extended cinematic setting up the vibe, but not tipping Blizzard's hand in terms of how it will play. Blizzard confirmed to GameSpot that StarCraft will be a third-person, single-player game, but that's not much to go on. Still, Hay said he sees value in attaching a date to the project and having developers examine their decision making through that target. "Yeah, we also know that the date of 2030 is one of those things where--I like a date," Hay said. "I like the idea that there's something out there for us to go after. It helps us sometimes when you get into a meeting and you're thinking about the creative, and you go, 'All right, well how long are we going to wax poetic on this? How long are we going to think about this?' The answer is, 'Can we get all this done by that date?' If the answer is no: Let's rethink, let's refocus, and let's make sure we're thinking about players wanting to get this at the highest level of fidelity possible, but in a reasonable amount of time. That's why we picked that date." A new StarCraft game that currently feels out of reach isn't a new thing; StarCraft: Ghost infamously was in development for ages but ultimately never came out. Although Hay was not at Blizzard during that era (he spent many years working on the Far Cry franchise at Ubisoft), we asked what Blizzard could take away from Ghost in order to avoid repeating that situation. Although he had little to say about that, he did share more about Blizzard's vision for the new StarCraft. "I think our focus is we're building a new team. We've got a whole bunch of energy to it from the standpoint of this really comes from what we call a creative ache, right?" Hay said. "We really started with--when you think about the genesis of it--what's the story we want to tell? How do we want to make this game unique and different? The answer is, in previous versions of StarCraft, you were up above, looking down at the battlefield, and you had the deployment of many Marines and many different factions. This time, we were like, 'What if it was just one? What if you only got one suit? What if you had to take care of it?' "We use the analogy of: You know that first time you get your first car? The first car was probably not great, but it was amazing because it was your first car. What happens when you get this thing and you have to take care of it? What happens when you start to see a world that has opportunity and discovery, but things that you can also pick up and maybe make your armor better? How do you go out into the world and start to take care of this thing and push against it? "Then you start to think about, 'Wait a minute, I'm in this armor.' You saw it in the teaser: The character in the teaser gets the armor and is feeling super powerful and everything, and it's a 10-foot-tall thing that weighs a thousand pounds. You think, 'There's nothing that I can't beat.' Then you watch his face as the doors open, and you hear that growl of the Zerg. You watch his face--and we spent a ton of time just on the facial expression--of just loss, just the understanding of the distance between what we believe we can do and the reality of what life teaches us. We captured all that in that moment on his face of, 'I might be in trouble here.' But he put up a valiant effort. "Then you realize: Okay, our story is darker. It's grittier. It's a little bit meaner; it has more stakes and more bite to it. So we thought that that was a great place to start: Put your boots on the ground and say, 'Can you do better than the character in that teaser?'" Hay also revealed to us that StarCraft is third-person with a single-player focus , and yeah-- you'll fight the Protoss , too.
Elfflation
You heard it here first, folks: Tracer is still the face of Overwatch, despite not being featured in many major collaborations or promotional materials as of late.
Without some key video game franchises livening up the 20th century, it wouldn't have been nearly as memorable.
The shooter will have a "beginning, middle, and end," according to StarCraft GM Dan Hay.
World of Warcraft: Forever developers Kris Zierhut and Mike Nuthals detail the game's new features and explain why a WoW 2 sequel is unnecessary.
"I'm really pleased that we're here, able to support the games, and able to celebrate this 20th anniversary."
The best anti-Barney movie isn't Buddy, its the 2002 comedy Death to Smoochy starring Robin Williams and Edward Norton with director Danny DeVito
"Art and technology constantly changing makes the whole industry unstable."
As part of a new partnership between Blizzard & CD Projekt Red. At Gamescom this year, CD Projekt Red and Blizzard announced a partnership and teased some announcements. Now, at day two of BlizzCon 2026 this weekend, fans of these companies have got a first look at the Diablo IV x Witcher 3 collab. Read the full article on nintendolife.com
Mathieo shared the stunt online and explained his reasoning in a video.
Another sad one today, unfortunately. Back in July, Polyarc released Moss: The Forgotten Relic, a new version of the original two games combined together that ditched its VR headset origins. Now, unfortunately, it sounds like the studio is shutting down, as the developer's LinkedIn page shared a message this week noting it's ending "active development." Read more
Australian duo aksfx have created something truly special.
Let there be flight!
I threw out the whole Viking and started over from the beginning. I'm still not sick of it.
Update: April release confirmed in new trailer. : At EVO Japan this weekend, developer French Bread and publisher Aniplex lifted the lid on Melty Blood: Twi-Lumina with a special teaser trailer. Read the full article on nintendolife.com
Level-5 president and CEO Akihiro Hino has confirmed that generative AI was used in the studio's recent showcase. Read more
"The main goal of Canvastown is to get away from mundane daily life."
Diablo 4 won't receive more expansions moving forward, as Blizzard shifts its focus to the newly revealed Diablo 5 instead. As revealed during BlizzCon 2026's opening ceremony , Diablo 5 is slated to be coming in Spring 2029 and is set 100 years after Diablo 4 in a world where the titular Lord of Terror reigns supreme. In an interview with PC Gamer , Diablo game director Brent Gibson said there were no plans for additional Diablo 4 expansions, as the team is instead "focused on seasons [for Diablo 4] and getting to Diablo 5." He added that Blizzard told the "story of Hatred" culminating in the Lord of Hatred expansion, and now it's moving forward to tell the "story of Terror." That doesn't mean support for Diablo 4 will end anytime soon. It sounds like Diablo 4's seasons will lead into the events of Diablo 5, even though the latter takes place a century later. That gives Blizzard room to set up Diablo 5's story, though Gibson said Blizzard doesn't "have a perfect picture" where it will all go because it wants to see how fans "react season to season." https://www.youtube.com/watch?v=-FfJppNJsNY Diablo 4 is the only Diablo game to have received more than one expansion. Prior to release, Blizzard said it would receive "annual" expansions , though that quickly didn't come to pass. The game's Lord of Hatred expansion was released in April of this year, around a year-and-a-half after Diablo 4's first expansion, Vessel of Hatred. It's not a new expansion, but Diablo 4 is receiving a new class. The Amazon will join Diablo 4 as a standalone DLC next year. Diablo 4 Season 15, Hell's Legacy, begins September 15, and will see the return of iconic locations, items, Deckard Cain. The iconic Hordadrim will task players with battling memories of the Prime Evils from previous Diablo games, including Diablo himself.
Diablo 5 isn't coming until Spring 2029 , but Blizzard has already revealed three of the game's playable classes. Two of them will be familiar to Diablo 3 fans: the Monk and Demon Hunter. The third will be an all-new class, the Plague Knight. The Plague Knight sounds similar to Death Knights from Blizzard's other fantasy franchise and are described as "walking death" that spread disease and pestilence wherever they go, then consume it to increase their power. Blizzard revealed plenty of new details about Diablo 5 during a panel and subsequent blog post following the game's cinematic reveal as part of the BlizzCon 2026 opening ceremony . In addition to the three classes, Blizzard outlined the state of Sanctuary in Diablo 5 and how players will navigate it. Rather than journeying to towns, players will instead build a wandering caravan of survivors in a world that's been destroyed, and currently ruled, by Diablo himself. According to a developer blog post, Diablo 5's world will be "procedural," where terrain, monsters, and points of interest will change in the wake of the Lord of Terror's influence. As for the survivors that players will call allies, Blizzard said they will serve roles as vendors and companions. Two examples of companions that will accompany players are a former Sister of the Sightless Eye and a lost treasure goblin searching for meaning "in a world where greed has lost its meaning," Blizzard said. Though Diablo 5 is still early in development, there was some information about how it will play compared to Diablo 4. An early look at the game's inventory screen and items is extremely reminiscent of Diablo 2. Blizzard said it's a goal for items in Diablo 5 to be "readable, memorable, and worth chasing across hundreds of hours." Like in Diablo 2, items will take up more space in one's inventory depending on their size. Blizzard also confirmed item sets will return, as will Diablo 2-style runes and runewords. Blizzard may be putting the focus on Diablo 5, but there is still new content coming for Diablo 4. A new class, t he Amazon , will be sold as a standalone DLC pack in the first half of next year, and the game will continue to receive new seasonal content. Diablo 4 Season 15, Hell's Legacy, goes live on September 15 and will see the return of Deckard Cain. The iconic Horadrim will task players with confronting remnants of the Prime Evils, including Diablo himself.
The actress behind Tiny Tina and Life is Strange's Chloe guides us through the games on her Steam Deck.
The joys and cons. Coming into this console generation with the spectre of Switch 1's Joy-Con drift debacle in our minds, reviewers approached the Switch 2's Joy-Con with extreme caution. The controllers seemed much improved, but problems take time to manifest, and even when things do go wrong, knowing whether you've got a one-off dud or a widespread issue is difficult. With that in mind, we invited Gal Silver of GameTraderZero to share his thoughts, having disassembled and worked on hundreds of Joy-Con 2s in the 15 months since we first got our hands on them... Read the full article on nintendolife.com
The label "immediately makes the game persona non grata in several important countries like Germany".
Netflix announced Sunday that production has officially wrapped in Atlanta on their upcoming series Scooby-Doo: Origins . The streaming service also released a new photo of the titular good boy, which can be seen in the image gallery below. Scooby-Doo: Origins marks the first time a real Great Dane has portrayed the beloved canine member of the Mystery Inc. gang. “During their final summer at camp, old friends Shaggy and Daphne get embroiled in a haunting mystery surrounding a lonely lost Great Dane puppy that may have been a witness to a supernatural murder,” according to the official synopsis. “Together with the pragmatic and scientific townie, Velma, and the strange, but ever so handsome new kid, Freddy, they set out to solve the case that is pulling each of them into a creepy nightmare that threatens to expose all of their secrets.” Scooby-Doo: Origins stars Mckenna Grace as “Daphne Blake,” Tanner Hagen as “Shaggy Rogers,” Abby Ryder Fortson as “Velma Dinkley,” Maxwell Jenkins as “Fred Jones.” Other cast members include Paul Walter Hauser, Rusty Schwimmer, Peter Macon, Jona Xiao, Dani Deetté, Elysée Sanvillé, Alex Isles, Avery Kristen Pohl, Pamela Mitchell, Ross Kimball, Sara Gilbert, Wynn Everett, Sauriyan Sapkota, Bruce McGill, André Benjamin, and Cathy Moriarity. Josh Appelbaum and Scott Rosenberg serve as executive producers and showrunners. Executive producers include Greg Berlanti , Sarah Schechter, Leigh London Redman (via Berlanti Productions and its overall deal with Warner Bros. Television), André Nemec, Jeff Pinkner, and Adrienne Erickson (via Midnight Radio), and Toby Haynes (EP/Episode 101 Director). Scooby-Doo: Origins will launch globally in 2027.
Not ya ya ya ya ya, I fear.
Diablo 4 's next season, Season of Hell's Legacy, will go live on 15th September to celebrate the franchise's 30th anniversary and Nintendo Switch 2 debut. Read more
Blizzard has officially confirmed World of Warcraft: Forever, the long-rumoured "Classic+" experience. Read more
New hero, map and more! Cyberpunk collab also announced. Apart from all the Diablo news, the team behind the free-to-play team shooter Overwatch (formerly known as Overwatch 2 ) shared a handful of new announcements at this year's BlizzCon. Firstly, Doctrine ( Hero 54 ), the vampire-inspired support hero and ally of Doomfist, is arriving in Season 5 on 6th October 2026 . Read the full article on nintendolife.com
Blizzard's next StarCraft game will be an original open-world shooter and it's coming spring 2030. Read more
Have faith in Bunker's Edge.
Blizzard has officially announced Diablo 5, confirming the next mainline entry in the series is expected to arrive in spring 2029. Read more
Sundays are for realising that after playing The Blood of Dawnwalker , you've developed a craving for blackcurrant juice. There's none in the cupboard, so you venture out to get some, floating across the rooftops as a trail of mist as you go. You arrive at the supermarket, fangs bared and claws out. You parry and dodge attackers armed with trollies as you fight your way up the aisles. There it is. The sweet crimson nectar. You reach out to grab a bottle. A hand reaches out through the display and grips your wrist. Read more
Going through Miles Buckle's Instagram feed is like stumbling into a parallel universe where cinema's greats – Lynch, Hitchcock, Fellini, Kubrick – are reimagined in the familiar but distinctly different visual language of video games. The " here's Johnny " scene from The Shining, where Jack Nicholson terrorises Shelley Duvall, recreated in the stilted comedic style of The Sims 2 . The opening sequence of Twin Peaks told through the landscapes of SimCity 2000 – one of several "orthographic experiments" that Buckle has done using the most iconic Maxis game of my childhood. A low-poly Peter Finch doing the Oscar-winning "I'm a human being, god dammit!" monologue from Sidney Lumet's classic Network. Perfect fever dreams that can't and won't exist outside of these short clips. Read more
See you Layton. Hmm, this Box Art Brawl reminds me of a puzzle. Last time , we put Castlevania: Belmont's Curse in the spotlight, as we matched up its two regional covers. It was anything but a close-fought contest, mind you, as the European and Japanese variant walked away with a staggering 81% of the vote, leaving the North American design with 19%. Read the full article on nintendolife.com
Not long to go now. Nintendo's Fire Emblem series is back next with the arrival of Fire Emblem: Fortune's Weave exclusively on the Switch 2. If you're planning on picking up the game digitally, you'll need to make sure you've got enough space on your system to install it. According to Nintendo's official eShop listing, the estimated file size for this new entry, transporting players to the Dagdan Empire, will require 29.5GB of space. Keep in mind Nintendo's first-party titles also receive day-one and post-launch updates, which change the file size. Read the full article on nintendolife.com
RevisitingRevolution Software's dystopian adventure.
Your Mother Your Mother Your Mother review: Mahershala Ali joins his would-be Blade director as a devout sword-wielding assassin.
Maybe it's the fact it sounds like a year from the opening crawl of a sci-fi movie, but 2030 sure feels a long way off.